UDP does not have any built-in error handling or error correction mechanisms. It simply sends the data packet from the source to the destination without any guarantee that the packet will be delivered or received correctly.
If an error occurs during the transmission of the packet, such as data corruption or loss of some packets, the receiver will not be aware that an error has occurred. The receiver will simply receive whatever has been sent and must rely on higher-level protocols or applications to detect and handle any errors.
As a result, UDP is often used in applications where real-time speed is more important than the accuracy and completeness of the data. For example, video and audio streaming applications can tolerate some loss of data packets without significant impact on the overall quality of the stream.