UDP (User Datagram Protocol) does not handle synchronization, as it is a connectionless protocol. It does not establish a connection between the sender and receiver, which means there is no handshake or synchronization process.
UDP packets are sent independently and do not have a sequence number or acknowledgement mechanism. Therefore, UDP is not suitable for applications that require reliable delivery, such as file transfers, where packet loss or corruption can result in data loss.
However, UDP is ideal for real-time applications, such as video streaming or online gaming, which can tolerate a certain amount of packet loss or delay. In these cases, synchronization is handled at the application level, where the receiving application can buffer packets, reorder them if necessary, and adjust the playback timing to ensure smooth streaming.